
Nikolaeva, Kotliar et all / Nichos digitales: estatus ontológico y cognitivo del usuario moderno en una 
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opened in front of the player. This disrupted the dynamic perception of the game, since 
the “seam” revealed the boundary between “real here” and “virtual there”. Experts called 
(68%) the gradual blurring of the boundary between online and offline interactions as 
the main reason that radically transforms the processes of maturation of intelligence and 
determines the characteristics of thinking and cognitive action in general. According to 
the concept of J. Von Uexküll, placing in a certain external environment determines the 
formation of features of the inner world (Schank et al., 2023). That slice of the world 
that  is  significant  for  a  living  organism,  which  it  is  capable  of  perceiving,  ultimately 
determines  its  cognitive  capabilities,  ontological  intentions  and  actions  -  this  is  the 
Umwelt of this organism.  In our case, this is a digital Umwelt, which is a product of 
interaction between the user and the digital environment. 
The  modern  digital  environment  in  relation  to  the  user  acts  as  paternalistic.  The 
COVID -19 pandemic has expanded our understanding of digital paternalism: during the 
period of quarantine restrictions, the self-isolation regime and its possible violations were 
monitored using data from mobile operators, which collected data on the movement of 
users (Presiado, 2020). The digital environment is gradually becoming a perfect world 
for the user, compensating for the absence or restrictions of certain freedoms in the real 
world.  As  a  consequence,  the  degree  of  infantilism  of the  subject  increases.  54%  of 
experts noted that the  constant availability of  devices has a therapeutic function. An 
analogy can be drawn with an infant pacifier or toy, which allows you to avoid feelings 
of anxiety, loneliness and mask the lack of communication skills. It can be assumed that 
the  modern  user  voluntarily  places  himself  in  conditions  of  curtailing  diversity, 
minimizing the range of possibilities in cognition and action. At the same time, according 
to the approach of F. Varela, E. Thompson and E. Roche (1991), cognition is inactivated, 
it is carried out in action, and cognitive abilities are formed through motor activity. The 
cognitive activity that a user manifests in a digital niche creates the niche itself, since 
he makes a selection, chooses in the digital reality what corresponds to his cognitive 
abilities and preferences. 
Modern philosopher S. Zizek (2008) identifies several types of violence. Firstly, the 
subjective,  which  has  a  specific  author,  is  visible  and  often  physical.  Secondly,  the 
objective,  which  is  divided  into  symbolic  (embodied  in  language,  ideology,  various 
discourses) and systemic (derived from political and economic structures). Due to the 
digital environment, these types of violence acquire a digital modality. 79% of experts 
agreed with the statement that manipulation, intimidation, control, and causing mental 
and economic harm through information and communication technologies are becoming 
widespread practices. As a consequence, the digital modality of violent practices sets 
new ontological positions for the user. 
Each user leaves his own unique digital footprint on the network, which is a complex 
structure. In addition to specific queries, search engines take into account the amount 
of time spent visiting sites, the features of the content consumed, etc. Based on these 
data, the characteristics of users are determined and their classification is carried out. 
This data allows you to personalize advertising recommendations for goods, services, 
music,  etc.  and  thereby  close  the  user’s  existential  and  cognitive  niche.  A  digital